Friday 30 September 2011

WarmaHordes: The bandwagon trundles on - gameplay

I said I might do it.

I'll try to look at a few of the significant traits of WarmaHordes as a game, and tell you why I do or don't like them. So, part actual fact, part opinion piece. Business as usual.


Thursday 29 September 2011

General Ramblings: In Defense of non-compettitve play

Hi.

What do you mean I've done this before?

Yes, I've talked about Competitive versus Casual play before. The reason I'm doing it again is partly this article by GMort, and partly this article by SandWyrm. Partly, however, it's just the same kind of reaction again, to an Internet that seems hell-bent on turning our hobby into something it isn't, to me at least.


Saturday 24 September 2011

WarmaHordes: The bandwagon trundles on - super glue edition

So, a while ago, I jumped the bandwagon and picked up Trollbloods, swept up in a frenzy of steampunk-powered miniatures gaming (but righteously convinced that a blue monster can whoop a steam powered pseudo-dreadnought any day of the week).

This was two months ago.

Now, I've got somewhere around seventy points of models, plus three Warlocks, assembled and painted. Another handful of guys are yet to be finished.

This post is about WarmaHordes (duh) and one of my impressions so far.

Tuesday 20 September 2011

Remembering why I don't like rules forums

So, I posted yesterday.

As I said in that post, I had yet to get an answer to my question (that I believed in). That's changed, and apparently, I was wrong (Infernal's posting).

Rules Conundrum: WarmaHordes, I've had a change of heart

So, I little while ago, I wrote this:

"Firstly, it makes it unlikely that there will ever be a large number of Rules Conundrum posts about WarmaHordes".

And, while this may still be true (I am rather good at covering my rear) in that there may never be a "large number", I've found fodder for one, at least. Mostly 'cause no one gave me a good enough answer on the Privateer forums.

Which means I actually have a rules post to write.

This, of course, makes me a happy panda. Big. Kinda hairy. Happy. Yup..

Thursday 15 September 2011

Giving credit where credit is due

So, this'll be a short post.

I know, precious few of those around here. I'm npt even gonna bother with a break.

I got a package in the mail yesterday. A thick, brown envelope with my address handwritten on. It confused my girlfriend no end.

Inside was the missing bit for my Trollblood Kriel Warrior Leader (long name... I'll call him Bob). I bought Bob and his mates a month ago, and realized there was a piece missing. The weapon arm for the leader. Any other arm, I could probably have scratchbuilt out of Orc bits and hidden behind a shield or in the mass of bodies, but on a leader, that would stand out.

So I contacted Privateer about it. I left them a short message on their website for the purpose, and figured they'd get back to me when they could (they have been rather busy lately). They updated the status within a few days, to 'shipped'. I, quite frankly, assumed this meant the ticket had been shipped to someone who'd deal with it.

But no. I got my stuff. No hassle.

This is just me applauding Privateer for dealing with this kind of stuff that quickly (yes, it took a month. They had to send it from the States to Sweden, and that takes a while) when they have the backlog they do.

So there.

Ta.

Sunday 11 September 2011

On the differences between GW and Privateer: Rules and production

And, here we go again.

This will not be a post to bash either GW or Privateer. I like both their games. I might not agree with everything they do, but that's probably why I'm not rich.

This will be a post (possibly series) to look at some of the ways in which it becomes apparent that the two games companies do not always think alike. It will be entirely based on subjective observation, and my extrapolations.

No, I'm not just pulling it out of my... hat. At least I don't think so...